The Sound Effect That Refused to Play

What sounded like a tiny improvement became one of the most stubborn problems in Galactic Gladiators so far. I had found a much better sound for the ship’s boost: a long, stuttering cinematic riser that made acceleration feel genuinely powerful. The plan seemed simple: The music obediently became quieter. The WAV, however, refused to cooperate. … Read more

The Sneak

The latest Galactic Gladiators encounter now features two medium support ships, each arriving with a pair of smaller craft attached beneath them. Three act as conventional escorts, adding staggered fire while protecting their carrier. The fourth behaves rather differently. Known internally as the Sneak, it hides behind the formation, briefly peeks out to fire, retreats … Read more

High Scores, Sparkles and Slightly Less Murderous Bullets

Tonight’s experiments were mostly about feedback and fairness. I finally added persistent high scores to the pilot profiles. If a player beats their previous best, the score is saved against that pilot and survives restarting the game. That deserved a little more ceremony than simply changing a number, so the Game Over sequence now announces: … Read more