{"id":182,"date":"2026-09-16T21:19:23","date_gmt":"2026-09-16T21:19:23","guid":{"rendered":"https:\/\/robinclapworthy.com\/?p=182"},"modified":"2026-09-16T21:19:24","modified_gmt":"2026-09-16T21:19:24","slug":"the-mothership-was-too-easy-to-beat","status":"publish","type":"post","link":"https:\/\/robinclapworthy.com\/?p=182","title":{"rendered":"The mothership was too easy to beat"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Tonight I added something fairly conventional to Galactic Gladiators: health indicators for enemies that take more than one hit.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The smaller fighters still explode with a single shot, so they don&#8217;t need one. The heavier support ship now reveals a small health bar after its first hit, which immediately makes it clear that this particular ship is tougher.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That worked rather nicely.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So naturally I tried the same idea with the mothership.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The plan was simple: give the mothership an integrity level. Shoot it enough times and, rather than destroying it, you damage it badly enough that it retreats.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Technically, it worked.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As a game mechanic, it was rubbish.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">You could largely ignore the battle taking place around you, concentrate your fire on the enormous mothership and fairly quickly persuade it to bugger off.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Not exactly the epic encounter I had in mind.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That led to a more interesting idea.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The mothership is now protected while its defending ships are active. Shooting it during this part of the battle still produces the shield impact, but doesn&#8217;t damage the ship itself.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Once its defences have been dealt with, a vulnerable point becomes exposed on the underside of the mothership.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Now you have something specific to aim for.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hit the rest of the ship and you&#8217;re still firing uselessly into its protection. Hit the vulnerable point and the <strong>MOTHERSHIP INTEGRITY<\/strong> display appears and you start doing real damage.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Eventually its integrity reaches a critical level and the mothership retreats. It isn&#8217;t destroyed \u2014 which also leaves me with the possibility of bringing the same ship back later, perhaps carrying the consequences of this encounter.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">There&#8217;s still more work to do on the battle. In particular, I&#8217;m not entirely happy with the smaller fighters yet. Their firing can feel unfair rather than challenging, and they&#8217;re sometimes difficult to distinguish against the background.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But that&#8217;s becoming one of the more enjoyable parts of this experiment.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I started Galactic Gladiators asking:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Can Visual FoxPro do this?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Increasingly, the question I&#8217;m asking is:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Would this actually make the game more fun?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And those are turning out to be two very different questions.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><a href=\"https:\/\/robinclapworthy.com\/wp-content\/uploads\/2026\/09\/image-4.png\"><img loading=\"lazy\" decoding=\"async\" width=\"645\" height=\"260\" src=\"https:\/\/robinclapworthy.com\/wp-content\/uploads\/2026\/09\/image-4.png\" alt=\"\" class=\"wp-image-183\" srcset=\"https:\/\/robinclapworthy.com\/wp-content\/uploads\/2026\/09\/image-4.png 645w, https:\/\/robinclapworthy.com\/wp-content\/uploads\/2026\/09\/image-4-300x121.png 300w\" sizes=\"auto, (max-width: 645px) 100vw, 645px\" \/><\/a><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tonight I added something fairly conventional to Galactic Gladiators: health indicators for enemies that take more than one hit. The smaller fighters still explode with a single shot, so they don&#8217;t need one. The heavier support ship now reveals a small health bar after its first hit, which immediately makes it clear that this particular &#8230; <a title=\"The mothership was too easy to beat\" class=\"read-more\" href=\"https:\/\/robinclapworthy.com\/?p=182\" aria-label=\"Read more about The mothership was too easy to beat\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-182","post","type-post","status-publish","format-standard","hentry","category-galactic-gladiators"],"_links":{"self":[{"href":"https:\/\/robinclapworthy.com\/index.php?rest_route=\/wp\/v2\/posts\/182","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/robinclapworthy.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/robinclapworthy.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/robinclapworthy.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/robinclapworthy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=182"}],"version-history":[{"count":1,"href":"https:\/\/robinclapworthy.com\/index.php?rest_route=\/wp\/v2\/posts\/182\/revisions"}],"predecessor-version":[{"id":184,"href":"https:\/\/robinclapworthy.com\/index.php?rest_route=\/wp\/v2\/posts\/182\/revisions\/184"}],"wp:attachment":[{"href":"https:\/\/robinclapworthy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=182"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/robinclapworthy.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=182"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/robinclapworthy.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=182"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}